Showing posts with label crafting. Show all posts
Showing posts with label crafting. Show all posts

Thursday, 20 February 2014

Basilica Construction Log 2

Today I finished gluing together all of the main superstructure of the model Basilica I'm making as Anima Tactics scenery. Updates since the previous log are the completion of both towers, the inclusion of stairs inside the towers, the addition of corbels to hold up various removable roof segments - and, of course, actually gluing the upper works together rather than just dry-fitting them.

Aerial front view of the fully-assembled Basilica.

Still to do are various railings, windows, doors, and column details. Most of these will be made from 1.5mm plywood, but I didn't manage to complete and cut the designs for these pieces before I stopped working somewhere with a laser engraver. Once I get the designs together, though, I'll email them through for the guys to cut and post back to me. I also need to paint it, but obviously I'll need to wait until the final details are assembled.

Aerial side view.

Aerial rear view.

I've included Celia in most of the pictures to give you a guided tour and provide a sense of scale.

The imposing facade (although I forgot to add the Church symbol for this shot)

The front doors.

View from the entrance, looking up at the vaulted ceiling.

Sunlight streaming through the choir windows.

Slightly less blinding shot from the front entrance.

The building comes apart to allow access to various floors during a game. The entire upper works come off, as do the transept roofs and bridges, and three additional storeys of towers.
You can just see the plywood Church symbol on the front.

Fully disassembled into its separate pieces.

Celia on the transept bridge (transept roof removed)

In the following series of photos, you can follow Celia up the stairs to the top of the left tower.

On the ground floor, the tower stairs are accessed from an arch at the end of the aisle.

The first floor provides access to the aisle rooftop, and also has an arch overlooking the nave (not shown).

The second floor stairs are fully enclosed.

The third floor provides access to the main rooftop. It's also the top of the staircase.

The fourth floor is a bell-tower, and can only be reached by climbing or leaping.
The Church symbol on the front is more clearly visible here.

The very top of the structure, the tower roof is accessible only by climbing or leaping.

I've recently started introducing some new friends to Anima Tactics, and I'm looking forward to playing a game on this scenery now the majority of it is together!

Tuesday, 5 November 2013

Basilica Construction Log 1

Side view (Kerberos on the roof)

I'm actually pretty close to the end of this particular craft journey, having started the planning during the 2010 Christmas holidays. I'd recently started playing the Anima: Tactics wargame, and wanted to use our work's newly-acquired laser engraver to make a spectacular piece of scenery - a basilica suitable for miniatures to run around on!

Kerberos welcomes you to the Basilica

I did the design work in Illustrator, mapping everything out in 2D and doing the 3D transformations largely in my head. I replaced all of the roof sections, which would normally be sloped, with stepped shelves. In addition, the ground floor and the upper sections would be completely separate, allowing you to play on the outside or remove the upper works to access the floor inside. The towers at the front (one still under construction) would also be modular, so you can remove each level to access the ones underneath. The towers also contain roughly stepped "stairs" for putting 30mm miniature bases on.

Front view (one tower still to be added)

I did a lot of work in the first eight months, and then after completing the bottom level I stopped working on it for a while. I went back and started the upper works, but I had in mind to put some bas relief sculptures on the facade so there were some parts I couldn't do until I found or created some suitable images. Unfortunately I couldn't find what I was looking for, so work stalled for over a year.

Now, I'm about to move away, so I'm trying to get the rest of the job done before I lose easy access to a laser engraver! I've bitten the bullet and moved on without any sculptures on the front. I figure I can paint or sculpt something later to go on the arch above the door. Today I finished cutting all the pieces for the superstructure, and did a dry fit to make sure I hadn't forgotten anything or made any errors. So far I'm very pleased with the results!

Back view

Overall, the structure is about 600mm long, 350mm wide, and 450mm tall. It's made from a mix of 6mm and 3mm MDF, with some details in thin plywood. I'll be cutting tracery railings and window inserts from plywood, but I still have to finish designing those. Ideally I'd like to sandwich coloured cellophane between two layers of wood for the windows to create a stained glass effect.

View through the front door

The transepts have removable bridges and roofs too, so characters can run from one tower all the way along the side, around the back, down the other side, and into the other tower. I designed the height of various levels with Anima characters in mind, so the lower floor is 4 inches tall (an average character's jump height), and the distance from the balcony to the edge of the roof is 6 inches (a fast character's jump height).

I'll update again when I have some new developments.