Only one more picture to go for PowerFrame! It's going to be a fairly large and involved piece, though, and I still have a little bit of proof-reading and last-minute edits to do, but I'm still looking good for a June release! In the meantime, if you haven't seen it yet, please check out the free Rules Primer!
This second-last picture is for the Ability Description section, illustrating the Tech Ability.
The Nuts & Bolts chapter goes into nitty-gritty detail of all the Abilities, Attributes, and Traits in the game. The Ability Descriptions include cross-references to the main places in the rules where the Ability is used, and also describe any unique special functions or properties.
Tech allows characters to build and repair high-tech items such as computers, lasers, cyberware, antigrav systems, starship drives, and the like. The exact functionality will depend a bit on the technological norms of the setting. Repair allows you to restore lost Structure and functions to damaged Tech-based items.
In addition, Tech is one of several Abilities that allows for Specialisations. Rather than having to buy separate Abilities for Electronics, Computers, Cybernetics, and Robotics, each of these fields is a Tech Specialisation. Every positive level of Tech allows you to pick one area of Specialisation.
For Tech, trying to do something without the appropriate Specialisation gives you a massive penalty. The same is true for Medical Specialisations (but First Aid does not count as a Specialisation). For other Abilities with Specialisations (Artisan, Craft, Engineering, Music, Scholar), a Specialisation gives the character a +1 in the appropriate field.
Ironically, there aren't currently rules for cyberware in the core book. It gets a little complex dealing with body replacements when characters have a single Health pool and start replacing parts of their body with Structure. I have some ideas for handling it, so if there's demand I'll probably release a short supplementary PDF for cybertech.
The final illustration is going to be a big battle scene, but I haven't yet decided on the genre or layout.