Problem
I noticed when writing variants of the same Spell that it was actually cheaper to have an area-effect centred on the Caster, than it was to affect a single target at range!
- Range:self (-2), Area:area1 (2) = 0
- Range:range1 (1), Area:single (0) = 1
Solutions
The easiest fix seems to be to change the Resistance of Range:self to -1 instead of -2.
This means the Range increments would be priced self (-1), touch (0), rangeX (X, 1 or more). In the above example, the two Parameter sets would at least have the same total Resistance.
The other option I considered was to make the area, cone, and wall Parameters cost 3 instead of 2. I'm not sure if this would be easier in the long run (as there aren't many established Spells that use these Area Parameters compared to the number using Range:self), or if it might either cause other unforeseen consequences or not fix other problems caused by the self discount.
Does anyone have any other thoughts or suggestions?
Conclusions
This change would modify some of the sample Spells in the Core Rulebook, as well as the Parameters section. I'm also thinking of adjusting a few of the Major Arcana Resistances, but I'll save that until I've gone through the Book of Spells and made sample builds for all the Major Arcana in case I run into any other issues.
The easiest fix seems to be to change the Resistance of Range:self to -1 instead of -2.
This means the Range increments would be priced self (-1), touch (0), rangeX (X, 1 or more). In the above example, the two Parameter sets would at least have the same total Resistance.
The other option I considered was to make the area, cone, and wall Parameters cost 3 instead of 2. I'm not sure if this would be easier in the long run (as there aren't many established Spells that use these Area Parameters compared to the number using Range:self), or if it might either cause other unforeseen consequences or not fix other problems caused by the self discount.
Does anyone have any other thoughts or suggestions?
Conclusions
This change would modify some of the sample Spells in the Core Rulebook, as well as the Parameters section. I'm also thinking of adjusting a few of the Major Arcana Resistances, but I'll save that until I've gone through the Book of Spells and made sample builds for all the Major Arcana in case I run into any other issues.
Once I complete the Mysticism review, I'll update the PDF to v1.2 and release an Errata PDF for people who bought the v1.1 physical book.
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