The Game Mechanic

An RPG designer's oddysey through various worlds and systems

Showing posts with label Neon Burn. Show all posts
Showing posts with label Neon Burn. Show all posts
Sunday, 6 October 2013

Ongoing Development

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Here's a review of the development work I've been doing lately on my games Neon Burn and PowerFrame . Neon Burn For the last co...
Sunday, 22 September 2013

Neon Burn Alpha Tests 2 & 3

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In the last week I've held two Neon Burn playtest sessions online; one by audio-only over Skype, and one over G+ Hangouts. In both case...
Tuesday, 27 August 2013

Neon Burn: Alpha Test One

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I've been getting a bit behind on my session reports lately, mostly because I've been spending all of my spare time working on th...
Sunday, 21 July 2013

Neon Burn: racing game development

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Okay, so it's been about four months since I posted about my idea for an RPG based around an antigrav racing league, which now has the w...
Sunday, 17 March 2013

Racing Game development

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A few months ago I started thinking about writing a new roleplaying game. My current groups aren't so big on short games or one-shots, b...
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