The Game Mechanic
An RPG designer's oddysey through various worlds and systems
Showing posts with label
Neon Burn
.
Show all posts
Showing posts with label
Neon Burn
.
Show all posts
Sunday, 6 October 2013
Ongoing Development
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Here's a review of the development work I've been doing lately on my games Neon Burn and PowerFrame . Neon Burn For the last co...
Sunday, 22 September 2013
Neon Burn Alpha Tests 2 & 3
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In the last week I've held two Neon Burn playtest sessions online; one by audio-only over Skype, and one over G+ Hangouts. In both case...
Tuesday, 27 August 2013
Neon Burn: Alpha Test One
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I've been getting a bit behind on my session reports lately, mostly because I've been spending all of my spare time working on th...
Sunday, 21 July 2013
Neon Burn: racing game development
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Okay, so it's been about four months since I posted about my idea for an RPG based around an antigrav racing league, which now has the w...
Sunday, 17 March 2013
Racing Game development
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A few months ago I started thinking about writing a new roleplaying game. My current groups aren't so big on short games or one-shots, b...
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